What this expansion has done is tidy up the UI a bit which makes getting certain spells, units and so on that little bit quicker which has a far greater positive impact on gameplay than you would think. You need to get new people into your faction and then go about strategizing what the best way to win each battle is. In case you did not know, Heroes of Might and Magic 5: Tribes of the East is a turn-based tactics game and a damn fine one at that. Necropolis, Academy and the brand-new faction that was added to this expansion, Stronghold. The campaigns are focused around three factions. For example, "Logistics" increases the distance traveled by the hero in one turn, and "Diplomacy" allows you to recruit neutral creatures for service.For a game that is over a decade old, the storytelling here is pretty great. In addition to combat skills, among the 8 secondary skills, there are also neutral skills that improve some of the character's features. In addition to the 4 main parameters, the hero has 8 secondary abilities that can be learned at the same time. With Defense and Attack, armor and impact power increase, respectively. So, for example, the parameter Magic Power increases the power of spells, and Knowledge increases the amount of mana of units. The main character himself does not take part in battles, so all improvements are awarded to his army. Each hero has 4 basic parameters - attack, defense, magic power and knowledge. Heroes are divided into 3 classes, among which a mage, a warrior and a battle mage is a universal class. It is he who serves as the foundation for the subsequent passage, and the type of available creatures and key characters that will be available to you depends on him. What can I say if the subsequent parts could not surpass the third game in the series, which divided not only the franchise, but the entire genre into "Before" and "After".īefore starting a game session, the user must select a city. Many believe that in the modern video game industry there are no direct analogues that can outshine the Heroes. Many say it is the benchmark for turn-based role-playing strategies. Many people call Heroes of Might and Magic 3 "the new chess". The project, released back in 1999, today does not look outdated and not interesting. And the bottom line is that everyone who is not lazy, and even people who are far from the game theme, know about the third part of the Heroes. This game is rightfully considered a masterpiece, cult, classic - call it what you want, the essence will not change. Turn-based fantasy strategy Heroes of Might and Magic III has been known to the gaming community for over 20 years.
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March 2023
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